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digital labor : ウィキペディア英語版
digital labor
Digital labor is a term for a schema of ideas focusing on exploring and understanding the high levels of cognitive and cultural labor associated with the replacement of jobs in the increasingly automated industrial sector, into globalized production systems embedded in high-technology, and into a knowledge economy. Digital labor also describes a series of affective and social activities within capitalist modes of production not typically viewed as work, including the increasing participation on social media websites, and the effect of social media on social patterns and communication and the collapse of work and play.
The notion of digital labor has evolved from the traditions of workerist/Operaismo, Autonomism, and Post-Fordist theory that grew during the workers' struggles in Italy, which included a substantial feminist movement in the Wages for housework campaign.
Digital labor as a field also includes consideration of the affect and the axiomatization of the body, collective intelligences, and the hive mind, semiotics and postmodernism, artificial intelligence, science fiction, gaming culture, hyper-reality, disappearance of the commodity, Contested definitions of the “knowledge worker" in capitalistic society.
Studies of the digital labor of social media were some of the first critques of digital labor. This included scholarship like, "What the MySpace generation should know about working for free" (Trebor Scholz), and “From Mobile Playgrounds to Sweatshop City” (2010). (Andrew Ross), Tiziana Terranova and others developed a working definition of digital labor, drawing from the idea of free labor, and immaterial labor. Other scholars who have written about Digital Labor include: Ursula Huws, Trebor Scholz, Frank Pasquale, Christian Fuchs, Andrew Ross, Jaron Lanier, as well as Postcolonial feminists, including, Lisa Nakamura. Their work has been tied to other Alter-globalization texts.
==Precedents==
Digital labor borrows from understandings that the cognitive-cultural economy, and the rise of capitalism in the 20th century, has eliminated the previous separation that existed between work and play/entertainment, and work.
Digital labor is rooted in Italian autonomist, workerist/''Operaismo'' worker's rights movements of the 1960s and 1970s, as well as the wages for housework movement founded by Selma James in 1972. The idea of the “digital economy” is defined as the moment, where work has shifted from the factory to the social realm. Italian autonomists would describe this as the, “social factory."

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「digital labor」の詳細全文を読む



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